It's made only slightly harder by spawning random cyan solders from the sides of the screen. The triple-turret tanks are pretty cool, but since they don't move, it's pretty easy to find place where you can stand still and fire from safety. Still, the art is well-drawn, and the blue and gray palette is nice too bad it turns sickly brown a third of the way in. I don't much care for the perspective used in this format because it varies for each object, and the lack of jumping or ducking makes me dislike it more. It introduces you to the majority of the game's elements and is challenging without being impossible. Overall, this is a great introductory level. This is a technical marvel because it features a huge scrolling enemy in front of a stationary ground, not something that could be done with the original NES hardware. If you're an experienced player, you can destroy it before it even drops soldiers on you (which I don't really like, it should get at least one drop). The boss is a giant cargo helicopter with gun turrets. Upon reaching the boss, there is a sniper in the trench, which was a great move, he requires a new approach to kill. The hidden turrets are a nice way to keep the players on their toes. Next we get another machine gun and a spray gun, I think the machine gun should have been switched to the laser to cover every weapon in the first level, but then, I hate the laser, so it's okay. The bombs being tossed from the towers on the ramp just causes a single player to slow down, but with two players, it requires players to communicate when they're going to avoid trapping each other. This is a huge improvement over the one from Contra and has the ability to charge up (though this ability should have been made more clearly in the game or the manual). The bomb here helps clear the spawner door and eliminate the prone gunner. The angular scrolling is technically impressive and requires the player to learn to shoot at an angle. Great tile set, and good palette choice for the whole area. It teaches how to get them, but doesn't give the best gun too early. Good choice giving the machine gun and rapid fire as starting weapons. The players are eased into plain enemy soldiers, snipers, jumping, and weapon capsules. To begin with, fantastic helicopter and sunset art, it distracts from the fact that the players just jumped five stories to the pavement without so much as a sprained ankle. I like that you can hold A+B before hitting start to open a sound test menu. Instead, we just get a fairly dull title screen. The game doesn't have much of an intro, which is kind of a shame, there is a lot of backstory to cover, and it would be nice to see it incorporated into the game. This is a running commentary on the game broken out by area. It only lists a couple enemies, the names are stupid, and one is incorrectly labeled.īoth the unique paintings are really fabulous for this game.It doesn't properly explain the benefit of rapid fire (your bullets move faster) or that you can hold down the fire button to release a charged flame thrower ball.I don't like the idea of killing brainwashed US soldiers.While they repaired the terrible flame thrower weapon from the first game, the laser gun is just as awful as ever, to the point where I prefer the starting rifle.Thankfully there is a 10-lives cheat code (R, L, D, U, A, B) which makes victory more possible for an amateur. Had I encountered this game later in life, I wouldn't have the patience for it.
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